Directors Tell the Story Page 11
Carol Barbee
Executive Producer
Jericho, Three Rivers, Judging Amy
Vocabulary
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breaking stories
first draft
IMDB.com
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1. Emerson’s Essays, “The Over-Soul,” (Harper & Row, New York, NY), originally published by Thomas Y. Crowell Company, 1926. P.200.
Chapter 7
Blocking and Shot Listing, Part One
You tell an actor while rehearsing a scene, “Why don’t you walk over to the desk and sit down?” The actor replies in front of the crew and rest of the cast, “Why would I do that?” Right at that moment in this hypothetical rehearsal (let’s say the script is a cop drama), his character wants to get a direct answer from another character. So he’d rather walk over and get in that person’s face. But you’re telling him to shy away, put something (like the desk) between him and the person he’s questioning. Your direction doesn’t make any sense to him, so he questions you. It’s embarrassing for you. It looks like you haven’t understood what his character is trying to do (intention), and now that actor doesn’t trust you. He thinks you haven’t done your homework—or worse, he thinks you have, but you don’t understand anything. In the actor’s mind, you—the director—are now suspected of being a sham: someone whom he cannot trust.
All of this may sound a bit dramatic in response to a simple directing suggestion, but it’s not. The quality of the actor/director relationship depends on the actor believing that the director will not let him look stupid.
Actors are made to look stupid if they do or say something that’s not believable, and the actor has to trust the director will make sure everything has integrity and purpose. So if you ask that actor, in that moment when his character needs to get a straight answer, to do something evasive, he will look stupid. And then the trust is ruptured, and very difficult to recapture.
Actors are made to look stupid if they do or say something that’s not believable, and the actor has to trust that the director will make sure everything has integrity and purpose. So if you ask that actor—in that moment when his character needs to get a straight answer—to do something evasive, he will look stupid. And then the trust is ruptured and is very difficult to recapture.
Because filmmaking is a creative venture of a highly collaborative nature, it’s imperative (at least if you want to run a happy set) that the director’s relationship with everyone is respectful and communicative. This rule is especially true between the director and his actors. If you don’t have that kind of relationship, then every request could be met with indifference—or worse, defiance. Some people prefer this mode of combative drama, thinking it makes for heightened performance from the actors and more power for the director. (Director John Ford was famous for chastising his actors and sometimes hitting them. He even did that to John Wayne.) But creative people are sensitive by nature, and criticism closes them down emotionally, which is not conducive to letting inspiration flow. We all work better when our work is praised, providing a base to allow even more inspiration to follow.
So, going back to our example, you thought you made a simple suggestion: “Why don’t you walk over to the desk and sit down?” But that could be the blow that knocks the foundation out from underneath your relationship with your actor.
How can you, the director, prevent such a catastrophe? First, never come to the set unprepared. Always read the script, understand it, and work with the writer to make it the best it can be; then—and this is the most crucial part of a director’s job—prepare your work. Come to set on your first shooting day having decided in advance two things about each scene:
1. How the actors will move
2. How you will move the camera
We all work better when our work ispraised, providing a base to allow even more inspiration to follow.
The first task is called blocking. Imagine how each scene will play out, and picture in your mind the physicality of the scene. Then second, imagine where you need the cameras to be in order to photograph the action. Make either a shot list or a storyboard that indicates how you intend to break down the scene into individual shots. Though both processes require your imagination, they are two very separate skills. For a director to block a scene, he must intuit the scene, understanding each character’s intention and translating that into physical movement, intonation, and communication—that is, performance. For a director to shot list or storyboard a scene requires more of a logical mind because it’s like solving a Sudoku puzzle, determining where each missing piece fulfills a need in the overall design. Blocking is right-brain work; shot listing is left-brain work.
WHERE, WHEN, AND WHY THE CHARACTERS SHOULD MOVE
The more important skill is blocking because you can have a magnificent shot, but if the intention of the scene is unrealized because of poor performance, your film suffers.
You want your audience to empathize with your characters, to be touched by them in some way—you want them to laugh, cry, gasp. This emotion is not achieved by camera work, no matter how sophisticated it is.
Touching the emotions of the audience is achieved by their identification with the story and with the actors’ performances. We have already talked about approaching the story from the actors’ points of view in Chapter 2. What we’re talking about here is how the physical action of the actors illustrate their intentions. Does Character A want to be close to Character B or far away? Does a particular moment in the script require stillness or movement? If it’s movement, is the movement needed to cover the character’s emotions or to illustrate them? (More on this in Chapter 10.) Are props required, and if so, how are they used? Is there an entrance or an exit? What is the energy level of the scene, and how does that play into character movement?
You want your audience to empathize with your characters, to be touched by them in some way—you want them to laugh, cry, gasp. This emotion is not achieved by camera work, no matter how sophisticated it is.
An average TV drama script has anywhere from 30 to 60 scenes, and each one must be blocked and shot listed (or storyboarded) before you begin your first day of shooting. In a desperate pinch, you can break the script down by shooting schedule and use your weekends to prepare for the week ahead. But doing so is not recommended because you get too much information during the process of blocking during prep to share with other department heads. For example, you might get the idea to have two characters prepare dinner during a scene. It’s much better for the prop master to know that ahead of time. Also, if you block the whole script out sequentially, you can better plan your transitions (how the frame looks from the end of one scene to the beginning of the next). If you block by shooting schedule, you will probably do something like shoot scene 30 in week one and scene 29 in week two; therefore, you will not be able to plan a beautiful transition shot between them.
You have already analyzed each scene for story and character. But how do you get the scenes on their feet? Begin with the obvious: is there an entrance? If so, where is that within the set or location? Where do the other character(s) begin in relation to the character who is making an entrance? This gives you the starting point for each character. If there is not an entrance, there might be something else scripted that gives you the starting point for each character. If there is no indication in the script, you are free to imagine the actors anywhere you want within the space.
Now what? You look to the script for clues. Very often, the writer will tell you in stage directions what she had in mind. If so, you may choose to follow that suggestion, or you may not. It is your choice, but
it’s good to remember that the writer has put a lot of thought into this and is “seeing” the scene in her mind. The writer might give you some good ideas! But regardless of whether you accept the script suggestion, or if there isn’t one, you now begin to imagine each character, how they feel, what they do. What is it they’re trying to achieve in the scene (there’s that intention again) and how does their movement in the scene facilitate that goal? Play each part in your mind, or out loud within the empty set if you need to. As you see it in your mind’s eye, be sure that it feels organic (natural) and that everything you ask your actors to do is motivated movement. (You’re asking them to make a cross, or move across the room, for a specific reason.) You can use theatre terms, such as upstage (farther from the audience) and downstage (closer to the audience), as a shortcut term both for yourself and for your actors when you’re explaining your plan to them. The one directional term that is different between theatre and film is caused by the fact that, in order to shoot a scene, everyone must relate to the camera, which is opposite the actor. So when you ask actors to move to their right, that is actually camera left. And their left is camera right. It’s not confusing for you because you stand behind the camera, but for the actor facing it, some practice with this terminology is usually needed.
Double-check your script: is there an exit? Is there something that needs to be accomplished by a character, such as picking up a shovel, closing a window, setting the table? If so, the character must be physically proximate to those items. If nothing is scripted but you have an idea for framing the scene in some physical action (like the task of preparing dinner, as previously mentioned), make sure those elements are ordered during prep via conversations with your 1st AD and the relevant department heads.
Because Mary Lou has directed so much comedy, she always examines the scene to see if an actor’s specific placement next to another actor will help the “funny.” Two actors who are good with comedy standing next to each other can be gold! Conversely, you can make a comedy-challenged actor look better by placing him farther away from the actor to whom he is speaking to force an edit in which you can be in charge of the comic timing in postproduction. You also want to be sure to frame the joke: don’t plan to have your actors walking or moving as they say the all-important punch line. If it’s a drama scene that contains information or exposition that the audience needs to hear, frame that as well. Don’t bury important information in distracting physical movement by the actors.
After meeting the physical requirements of the scene, turn to the psychological ones. Do the characters hate each other? Do they love each other? What is the power balance between them? Does the power shift in the scene? Unless it’s a setup scene or a dénouement scene, there will be conflict between the characters. How is that conflict best illustrated in blocking? Is it hot conflict (a physical fight) or cold conflict (icy distance between them)? What is the outward picture of the characters’ inner emotions?
Translating the Script to Movement
Take one of the scenes in the appendix and copy it. Imagine that it takes place in a familiar environment: your own home. Imagine how the characters would interact in this space. Write each character movement down next to the dialog line on which this movement would happen. If possible, ask two people to run the scene with you, being the actors and doing the blocking you’ve planned. Pay close attention: is the blocking you planned organic and motivated by character intention?
Once you’ve met the basic questions in translating the script to (imagined) actor movement—Is it justified? Does it make sense?—begin to think about how you will place the cameras to best record this blocking that you have worked out. Before we talk about types of shots, there are some structural requirements of which to be aware.
After meeting the physical requirements of the scene, turn to the psychological ones. What is the outward picture of the characters’ inner emotions?
STORYTELLING AROUND THOSE ALL-IMPORTANT TV COMMERCIALS
In television programming, the story is interrupted by commercials. (And that’s a good thing, because that’s what pays for the show.) After a commercial, you will have an act-in, or beginning of the next segment, and when the story is about to go to commercial, the last shot is the act-out. Most hour-long dramas today (which actually span 41½ minutes without commercials) have six acts or segments between commercials. So it’s essentially like having six beginnings and six endings. The director needs to plan special shots for these act-ins and act-outs, for they have additional meaning and importance.
Act-in shots should be visually interesting and entice the viewer to return to the story. Act-out shots should provide resolution and gravity, letting the viewer know they’ve come to an ending.
Act-in shots should be visually interesting and entice the viewer to return to the story. Act-out shots should provide resolution and gravity, letting the viewer know they’ve come to an ending.
When you break down the acts into scenes, you also have the opening shot and the ending shot for each scene. They fulfill the same purpose as the act-ins and act-outs, just on a smaller scale. Plan an opening shot for each scene that is a visual way into the scene, and plan an ending shot that telegraphs to the audience the scene is completed. You also need to know what the first cut (edit) is out of your opening shot. This cut is really the key to shot listing because when you know what your first shot is, and you know the place or line of dialog during which you will make the first cut, then the pattern and rhythm of the editing begins to be established. So you will have your opening visual shot, and you will know exactly where you plan to cut out of it into the second shot. Once that happens, it should be clear to you where you need to go. For example, let’s go back to the exercise you just did. What would be the opening visual shot? Imagine it, watching the scene unfold in your mind’s eye. Where do you need to shift your attention and when? That is the first cut. Now you are in the second shot, which would tell you the next part of the story. When do you need to shift your attention again? Is it back to the first shot, or something else? Now the scene is starting to take you on a journey: giving you (and the audience, because the director is standing in for the audience) some information and making you feel something. As you build the scene by putting together sequential shots, you are telling the story.
VARIATIONS ON A HOMECOMING
Let’s say you’re working a scene about a soldier coming home to his wife from Afghanistan. Perhaps you decide that the story point (the crux of the matter; why you are telling this story) is the surprise that his wife (let’s call her Wife) will feel upon seeing him and how much he’s changed. So to build to that moment, you might shoot a mini-montage of inserts of the Soldier. (A montage is a storytelling device of putting nondialog shots together, usually accompanied by music scoring; inserts are tight shots on objects.) So you might begin with a shot of his worn boot stepping out of the cab. And as he walks up the path, there’s a shot of his backpack, his name badge, and his tense hand pulling at his straps in anticipation. Then there’s the back of his head, poised at the front door, and his finger on the doorbell. The doorknob turns, the door opens, and you tilt up to see the Wife, whose expression changes from curiosity (Who’s at the door?) to surprise, joy, and then consternation. Your first cut out of that montage is to the face of the Soldier, who is happy to see his Wife, but also tentative, because he has a terrible scar on one side of his face and is missing an ear. Now the scene falls into place. You know you will cut back to her, then back to him. Now they have some dialog. They embrace. He steps over the threshold and the door closes. Because you have two shots there (one of him, one of her), the story is told. Of course, you could do many variations: you could add multiple shots; you could choose to push in (the shot becomes tighter as the camera goes toward the actor) or pull out as the door closes to lend a sense of completeness. Or maybe you want to keep it simple, either for time constraints or because you just think that’s the best way to tell that part of the story. It’s
up to you—and only you. It’s not the producer’s responsibility, or the script supervisor’s, or the DP’s. It is the director’s sole responsibility to shoot the script so that the story is told.
Take the same scene, a Soldier coming home. But now you decide that the story point is his yearning for the safety and innocence of the life he left behind. Perhaps you begin the same way, with the boot coming out of the cab, but then you might continue that shot and tilt up to his face as he steps out. The expression on his face changes. But why? And your first cut is to what he’s seeing: his beautiful house, with flowers growing in front of the porch, it all looks so peaceful. You cut back to him: how is he feeling? And then the door opens, and his Wife stands there. You’re still in his point of view (also called POV; the camera sees what the character sees) so it’s a wide shot toward the house and the front door. But then you’ll want to see how his Wife feels as she stands there, so you have a close-up (CU) shot of the Wife. You cut back to him. In Figure 7-1, you can see the camera placement for this scenario.
There’s a long sidewalk in front of him; the house seems very far away. What is he going to do? What is she going to do? (Move away from subject) He starts up the walk toward her, slowly at first, and the camera will dolly back to hold his face in the shot as he walks. You cut to his Wife, who also begins to approach him. You let both of them exit frame (leave the shot) so you can cut to a 50/50, a shot in which the two characters break (enter) frame to face each other. The Soldier and his Wife meet in the middle of the sidewalk and exultantly embrace. In Figure 7-2, you can see the camera placement for this scenario.