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Directors Tell the Story Page 13


  FIGURE 8-1 The first storyboard panel from an opening sequence of an episode of Castle that Bethany directed. (Castle copyrighted material is used with the permission of ABC Studios.)

  FIGURE 8-2 One frame from the opening sequence of an episode of Castle that Bethany directed. The scene had been previously storyboarded, as seen in Figure 8-1, and this frame matches the third element on the storyboard page. (Castle copyrighted material is used with the permission of ABC Studios.)

  The most subjective type of shot is when the camera is photographing a character’s point of view. It is extremely personal and subjective. The audience members feel as if they are in the story—almost as if the camera is not only the character, but also the audience’s perspective. The next most subjective shot is when the actor looks directly into the lens, making each member of the audience feel as if the character is speaking personally to him. The shot starts to become more objective when characters talk to each other and the camera records that interaction, showing the audience the story but not making them feel inside of it. This sense of objectivity or subjectivity is achieved not only with the camera, but with the object of the actors’ focus—where they are looking during the scene. When two characters are talking to each other and there’s a sense of intimacy, you’ll want a tight eyeline, meaning that when Character A looks to Character B, she is looking very close to the camera lens. The wider the eyeline, the more objective the feel.

  Let’s go back to one of our scenarios with the Soldier and his Wife, the one that ended on the 50/50 shot of them embracing. If you want to see what each of them is thinking after they embrace, you have the choice of where to place your camera to get these reactions. The closer the camera is to the Soldier or the Wife’s eyeline, the more subjective the shot will be and the more the audience will be placed inside the feelings of the character. The farther you move the camera from the eyeline, the more objective and observing the shot will be. In Figure 8-3, you can see the camera placement to demonstrate this concept.

  To summarize, the farther away the camera is placed from the action, the more objective the feel. (The exception would be a close-up on a long lens, which—because it throws the background out of focus—can make the storytelling intimate, even though the camera is far away from the actor. More on that to come.) Conversely, the closer the camera is to being inside the character(s), the more subjective an impression it gives.

  FIGURE 8-3 Camera placement for subjective and objective shots.

  THE CAMERA AND OTHER EQUIPMENT

  The director needs to know not only how the actors will move and what shots are planned, but also what equipment is used to achieve those shots. (We’ll go over this subject next, but understand that only a general knowledge is needed.) The director has an entire crew behind him that specializes in different areas of equipment, and they do not need to be told how to use that equipment. They need to be told only what shot the director is looking to achieve; they know how to best utilize their resources.

  1. Camera: The device for recording pictures. These used to be primarily film cameras (35 mm or 16 mm) but now are generally digital, using a hard drive or memory cards as the recording element. For a better quality of recording, cameras are now often high-definition (HD).

  2. Dolly: The platform or wagon on wheels to which the camera is attached.

  3. Steadicam: A handheld product for moving the camera; the operator wears a harness and the camera is attached to a floating head. This approach is used for tracking shots that move with the actor, particularly over unsteady terrain.

  The director has an entire crew behind him that specializes in different areas of equipment, and they do not need to be told how to use that equipment. They need to be told only what shot the director is looking to achieve; they know how to best utilize their resources.

  4. Dolly track: Looks like a railroad track. It comes in sections and is laid by the grip department. (We talk about crewmembers and their jobs in Chapter 11.) The wheels of the dolly move on the track, enabling the camera to move in a straight line backward or forward without bumping the frame. It collapses together on an angle for easy storage and portability.

  5. Dance floor: Used when the camera movement is not in a straight line. The grips lay a floor of plywood or plastic over the existing floor to create a smooth surface.

  You can also choose to use the camera handheld, which tends to create a bit of a bumpy frame. The camera operator simply holds the camera and moves to create the best shot as the actors move, for a very subjective feel that is an increasingly popular method of shooting. Bethany and Mary Lou favor it only when the story truly warrants it, as it tends to call attention to the method of shooting. The audience becomes aware of the shot, rather than the story. It’s essential that the audience loses any thought that interferes with their immersion in the story; they should not think about how it was done. As director Mike Nichols said about his classic movie The Graduate, “We did a lot of fancy camera shit, but nobody has ever mentioned it in 40 years because if you have events that are compelling you’re completely unaware of what the camera is doing, which is the idea.”1

  A shot is the sum of two things: (1) what is in the frame, the actors, the set, and every production design element, and (2) how those things are recorded by the camera. The camera isn’t simply a box with a recording element inside of it. It is a box with lenses on it that change the size and feel of the shot. So the director also needs to know what lenses can do and what perceptions they create. (Even though most shows today are shot digitally, the lenses used are adaptations of 35 mm film lenses, and are therefore referred to in those terms.)

  Lenses are the curved glass circles set into a tube and attached to the front of the camera that bend and refract light and “see” the scene, just as the lenses in your eyes do for you. The difference is that if you are standing and looking at the front of the house as if you were the Soldier in our story, your vision dictates that you will see with roughly a 50 mm lens. You can’t zoom your eyes in to suddenly see an up-close version of the house. But a camera lens can. Wide lenses (9 mm–50 mm) are short and squat. They show a picture that opens up peripherally (on the sides) but can’t look deep (long). Long lenses (75 mm–250 mm) show the up-close version. So if you are shooting from the point of view of the Soldier standing on the sidewalk, 50 feet away from the front door, a wide lens will show you the whole house. A 75 mm lens (a long lens) would show you the full figure of the Wife as she opens the door. A 250 mm lens from the same camera position would photograph her close up.

  Why would a director choose to shoot the Wife’s close-up with a long lens from far away, rather than moving the camera closer to her and shooting her with a wider lens? Both are valid choices, but lenses have properties that lend different feelings to their shots; they provide different-looking shots. A wide lens can hold focus for the foreground, middle ground, and background of a shot. In our Soldier’s house example, both the flowers in front of the porch (35 feet away from the camera) and the door (50 feet away from the camera) would be in focus. Wide lenses are used for establishing shots and masters whenever you want to see the “big picture.” Long lenses have a shallow depth of field. The longer the lens you use, the more shallow the focus. (This is an oversimplification in that depth of field is determined by f-stop, focusing distance, and format size. But the director need only say, “I’m looking for a close-up on a long lens,” and the DP will set up the shot. The director can then assess whether that shot is really what he’s looking for and continue the discussion with the DP, refining the shot until it corresponds to what the director sees in his mind’s eye.) So on a 250 mm lens, the Wife’s eyes might be in focus, but her nose will not be. But the feeling that a long lens gives is more filmic because the background is out of focus, bringing the viewer’s attention precisely to the point that is in focus. Figures 8-4 and 8-5 show the different feelings that two lenses can give you when the framing is identical.

  A shot is the sum
of two things: (1) what is in the frame, the actors, the set, and every production design element, and (2) how those things are recorded by the camera.

  There are extremes at both ends of the lens continuum. At the wide end is the fish-eye lens, which distorts what is in front of it. It is often used when a character is looking through a peephole in a door. At the long end, you can use an extender, which doubles or quadruples the capability of the lens so that a 250 mm lens becomes a 500 mm lens. The best use for this type of lens is when you want to give the impression that the subject in front of the lens is being watched from a distance, as by a paparazzi.

  There are two types of lenses: fixed (prime) and zoom. A fixed lens gives you only one focal length (25 mm, 35 mm, 50 mm, 100 mm, and so on). A zoom lens is a continuum of sizes. Most often used is a 5:1 (five to one), which provides any focal length between 20 mm and 100 mm. The other favorite lens is the 10:1, which runs from 25 mm to 250 mm. The advantage to a zoom lens is that you have every shot possibility at the first assistant camera’s fingertips. The disadvantage is that the lens is not quite as crisp as a fixed lens because of the optical compromises required by the necessity of light passing through three times as many glass elements, making it difficult for a zoom lens to match the optical quality of a prime lens. Therefore, your DP is more likely to used fixed lenses in a low-light situation such as a night exterior.

  FIGURE 8-4 A close-up shot with a wide lens. Actress Katie Enright; photographer Matthew Collins.

  FIGURE 8-5 A close-up shot with a long lens. Actress Katie Enright; photographer Matthew Collins.

  Let’s say you’re shooting something like The Bourne Identity, in which your main character is hunting for another character in the environment of New York’s Grand Central Station. You want to show the audience where you are. So you’ll shoot an establishing shot, probably from a high angle, on a wide lens, which shows the space and the people in the space and gives the feeling of the crowds and urgency. You then might shoot both a master (full figure plus some of the environment) and a mini-master (the main character who is being hunted plus whomever he interacts with) so that the audience understands the action but still has a sense of the environment. Then you might shoot the close-ups in various sizes to show the hunted’s physicality and expression so that the audience can see how that character is feeling. If the director wants to show that the hunted one is being watched from a distance, he will use a long lens. If, instead, the director wants to depict immediacy and have the audience feel as if they are in the same space as the character, he will use wider lenses and be closer to the actor. You might even go handheld and get right up in the actor’s face. All of this would be intercut with the other character who is watching: the hunter. You would choose lenses, shot size, and shot movement in order to tell his side of the story.

  MOVING THE SHOT

  What is shot movement? We have already briefly mentioned push-ins and pull-outs, which means that the camera goes closer to the actor or withdraws from the actor. These are dolly shots because the camera is mounted on the dolly. These shots are storytelling devices in that they help give a feeling to the audience. A push-in says, “This is important, let’s get closer.” A pull-out says, “All’s well that end’s well.” (Or it could say, “This character is all alone in this space.”) Another kind of dolly shot is the lateral dolly, in which the camera moves sideways across the plane in front of the actor(s). This shot is used when characters are in one place for a long time, like sitting on a park bench side by side and you want to be graceful and lyrical in movement, not static. A type of lateral dolly is the counter, in which the camera moves in the opposite direction from a walking actor. All of these shots can be done on a dolly, Steadicam, handheld, or crane. There are various types of cranes available, ranging from the kind that was used in Gone With the Wind in 1939 to the technocrane of today, which has a hydraulic arm. You’ll see an example of one in Chapter 9.

  Your crew can usually figure out a way to achieve any shot that you can imagine. And they want to do so because helping the director achieve her vision engages their own creativity and ingenuity.

  There are ways to move the camera that don’t involve moving the dolly; that is, the camera stays in one place, but it “looks around.” The camera operator steers it, using control wheels. One wheel is for up-and-down movement or tilt. The other wheel controls side-to-side movement or pan.

  Your crew can usually figure out a way to achieve any shot that you can imagine. And they want to do so, because helping the director achieve her vision engages their own creativity and ingenuity.

  You can imagine how this works if you picture an actor walking into a room and the camera is placed in the middle of the room. The actor enters left-to-right and the camera pans with him as he walks. When he sits down, the camera would tilt down to continue to hold him in the shot. If you wanted an extremely low or high angle, you could take the camera off the dolly and attach it to a flat mounting device called a high-hat. The high-hat can sit on the floor, or it can be attached to the top of a ladder.

  If the camera doesn’t move, but the lens does, that is a zoom: the physical act of rotating the lens so the frame of the picture squeezes in or pulls out. If it’s done quickly, that’s a snap-zoom, a storytelling device that tells the audience, “Quick! Pay attention! Look at this!” Generally, zooms are for effect: a way of saying, “I want you to be aware of what the camera is doing so that you will see what I want you to see.” A dolly move is less visible, and if done correctly, the audience will never be aware that in one shot, they have seen a two-shot become a close-up because they are so involved in watching the story. This move is a coordinated effort by the camera operator, the dolly grip (who physically manipulates the dolly), and the 1st camera assistant (focus puller). We talk more about this in Chapter 11.

  After you have blocked the entire script, go back through it to check all your ins and outs (for both acts and scenes) and look at all your transitions, or how you get from one scene to the next. Unless it’s a specific story point, you don’t want to end a scene on a close-up of a character and then start the next scene in the same way or same shot. To determine the visual, look at the feeling of the scene. If it’s fast and funny, you might want to have a character make a sudden entrance or even actually pop into the frame. If there’s a story point you want to make, you might want to begin with that. For example, if a young woman just received some money, you could start on her (new and fancy) shoes as she enters. If the scene is somber, you would talk to your DP about the lighting, and perhaps plan a shot that showed the isolation of the character. And then check all the endings of the scenes to make sure that you have a compelling visual and have told the story and that the ending works with the beginning of the next scene.

  During prep for a one-hour drama (which is usually seven days), there is much to be done. One of your most critical tasks is blocking the scenes and shot listing or storyboarding. The entire script should ideally be prepared in this way before beginning to shoot. But there is one more element to keep in mind: how much time do you have to shoot?

  MAKING THE DAY

  In an average 12-hour single-camera production day (7:00 a.m. to 8:00 p.m.), most television shows average about 25 setups (individual shots) per day. It takes that long because each scene must be rehearsed, blocked, and shot. There is also time allotted for things like hair and makeup touchups. Uncomplicated shots take a minimum of 30 minutes. Depending on the lighting, and what kind of shot it is, it could take far longer than that—up to 2 hours. (Feature films usually top out at 10 setups a day.)

  In an average 12-hour single-camera production day (7:00 a.m. to 8:00 p.m.), most television shows average about 25 setups (individual shots) per day.

  But then there are complicated shots, plus things can go wrong, which is statistically likely because of the sheer number of people involved. If there are 50 crewmembers, plus let’s say 5 actors, that’s 55 opportunities for obstacles, not to mention the
equipment snafus. So let’s say that almost every TV production can accomplish 25 setups within the usual 12-hour day. If two cameras are used, obviously you could double the amount of setups. You are normally expected to shoot 4 to 7 scenes in a day.

  What if, in your prep, you planned to shoot 12 setups in each scene? Well, 4 (scenes) times 12 (setups) is already 48 setups, which is generally not possible. If you have two cameras, you might make it. But what if you have 6 scenes, not 4? Logistically, you have to look at your day and know that only a certain amount of sausage will fit in the casing. You have to add up the shots you planned in all the scenes scheduled for the day and determine whether what you have planned is feasible. You also have to restrict the number of takes, or tries, of each shot. Three good takes require much less time than ten takes, especially if you know what you’re looking for in terms of performance or shot execution. If you have overloaded your day, then you have to make adjustments to your plans. If you stubbornly don’t adjust your shot planning and think, “I’ll just make it somehow,” you run the danger of having the producers pull the plug. That’s a pretty literal description: suddenly, it’s all over, and you may have to drop a scene and not finish your planned work.

  So now you are over budget and you didn’t make the day (complete the scheduled work while staying on time and on budget). Not a good place for a responsible director to be in. So let’s go back: how could you have figured out what to do in order to tell the story in the time allotted? Perhaps you get less coverage, which refers to the number of shots it takes to do a good job of telling the story. You might choose to shoot a scene as a oner, with only one shot. This is generally effective if it’s a walk ’n’ talk, when two characters stroll in a straight line while talking. You could either have the camera at the end point on a long lens, or dolly alongside the actors, or you could do both at the same time if you have two cameras, and that would be a very effective and efficient way of covering the scene.